Thanks for visiting my portfolio. I’m Adam Findlay, a Senior Game Designer based in Yorkshire at Team17, where I have over 8 years of industry experience and more than 10 games shipped. I studied Game Design at Leeds Metropolitan University, graduating with a 1st class BSc (Hons).
I’ve spent the last 2 years as the Lead Game Designer on Worms Rumble, where we created the first ever 32-player online real-time version of the longstanding Worms franchise, bringing the game to multiple platforms; PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Steam, Epic and Game Pass.
Alongside my work on Worms Rumble I designed and led the R&D team on the creation and implementation of Team17’s cross-play system, working closely with first party platform holders I helped to develop a system for multiple titles, enabling players to manage, friend, invite and play with players across all platforms.
I’m currently working in a Senior Design capacity overseeing the internal development team on the next generation console version of Hell Let Loose, helping to bring the game to PS5 and Xbox Series X/S later this year.
Skills
Design team leadership, management and mentoring
Gameplay, systems design and balancing
Game documentation and presentation skills
Level design, scripting and implementation
UI/UX design
Prototyping
Concept creation and pitching
Planning and task management
Feature breakdown and costing
Software
Unity
Unreal Engine
Adobe Creative Suite; Photoshop, Illustrator, XD
3D Modelling; Maya, 3DS Max, Blender
Microsoft Office Suite; Word, Excel, Powerpoint
Source Control; Perforce, Git
Redmine
Trello