Thanks for visiting my portfolio. I’m Adam Findlay, a Senior Game Designer based in Yorkshire at Team17, where I have over 8 years of industry experience and more than 10 games shipped. I studied Game Design at Leeds Metropolitan University, graduating with a 1st class BSc (Hons).

I’ve spent the last 2 years as the Lead Game Designer on Worms Rumble, where we created the first ever 32-player online real-time version of the longstanding Worms franchise, bringing the game to multiple platforms; PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Steam, Epic and Game Pass.

Alongside my work on Worms Rumble I designed and led the R&D team on the creation and implementation of Team17’s cross-play system, working closely with first party platform holders I helped to develop a system for multiple titles, enabling players to manage, friend, invite and play with players across all platforms.

I’m currently working in a Senior Design capacity overseeing the internal development team on the next generation console version of Hell Let Loose, helping to bring the game to PS5 and Xbox Series X/S later this year.

 

Skills

  • Design team leadership, management and mentoring

  • Gameplay, systems design and balancing

  • Game documentation and presentation skills

  • Level design, scripting and implementation

  • UI/UX design

  • Prototyping

  • Concept creation and pitching

  • Planning and task management

  • Feature breakdown and costing

Software

  • Unity

  • Unreal Engine

  • Adobe Creative Suite; Photoshop, Illustrator, XD

  • 3D Modelling; Maya, 3DS Max, Blender

  • Microsoft Office Suite; Word, Excel, Powerpoint

  • Source Control; Perforce, Git

  • Redmine

  • Trello