Killer Frequency
Team17 | Original Concept | PS5, PS4, Xbox Series X, Xbox One, Nintendo Switch, PC, VR | Unity
Created the original concept for Killer Frequency and developed a two-week game jam prototype, establishing the foundational gameplay, mechanics, and core idea that set the direction for the full release.
Laid the groundwork for the game’s unique horror-thriller experience, capturing the initial vision that drove the project forward.
Designed core gameplay mechanics and systems for the game jam version, focusing on creating an immersive and suspenseful radio-hosting experience that blended interactivity with narrative. Established the key gameplay elements that formed the heart of the game and were later expanded in the full release.
Oversaw the transition from concept to prototype, ensuring the core vision remained intact while helping guide the early development phase. Delivered a playable prototype that successfully showcased the concept, attracting attention for its unique gameplay.
Collaborated with the team to ensure smooth handoff of the concept and prototype to full development, providing detailed documentation and guidance to ensure the vision was clearly communicated. Ensured the transition from game jam to full production was seamless, with the concept intact and ready for expansion.
Refined user experience and feedback systems during the prototype phase, adjusting key elements based on testing to ensure engaging and satisfying gameplay. Focused on delivering a strong player experience that could be built upon as the game progressed toward full release.