Hell Let Loose
Team17 | Senior Game Designer | PS5, Xbox Series X/S, PC | Unreal Engine
Owned the design for the console version of Hell Let Loose, acting as the primary liaison between Team17 and development partners to ensure a high-quality adaptation across console platforms. Guided the console version through development, ensuring it met the high standards expected for release.
Consulted on core features and systems during PC Early Access, providing valuable design input to refine gameplay and ensure the console version benefited from proven systems. Offered strategic guidance to enhance key gameplay elements, improving overall quality before the console release.
Defined best practices for console adaptations, leading the implementation and balancing of vehicle and infantry controls to optimize the player experience on console. Ensured smooth, responsive controls that were tailored specifically for console players, creating a seamless experience.
Led next-gen feature integration, including DualSense functionality, Trophies & Achievements, and Activities to enhance platform-specific engagement and take full advantage of new console features. Enhanced the player experience by leveraging the unique capabilities of next-gen consoles, providing a more immersive experience.
Redesigned UI/UX and improved accessibility, tracking and prioritizing player, focus group, and internal feedback to refine the console experience. Focused on creating an intuitive, accessible interface that catered to a wide range of players, continuously improving the game’s usability post-launch.