Worms W.M.D

Team17 | Game Designer | PS4, Xbox One, Nintendo Switch, PC | In-House Engine

I worked as part of the Worms W.M.D design team initially to prototype features and develop tools in pre-production and then to create content for the game during full production. The aim of Worms W.M.D was to build a true successor to the long standing fan favourite Worms Armageddon, a feat I feel we achieved on this game.

  • Assisting with the prototyping of features to prove new core features to the franchise such as buildings, vehicles, and crafting.

  • Designed, built and scripted a series of campaign and challenge levels.

  • Collaboration with the programming tools team in the design and development of various in-house tools to create content and UI.

  • Design and implementation of the user flow, UI/UX and crafting systems.

 
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