The Escapists 2
Team17 | Game Designer | PS4, Xbox One, Nintendo Switch, PC, Mobile | Unity
Worked on The Escapists 2 from the start of production through to launch, contributing to various gameplay, UI/UX, and systems designs for the PC and Console versions of the game. Played a key role in shaping the core mechanics and systems that defined the game’s engaging experience for players.
Owned and designed the multiplayer system, enabling seamless cross-prison drop-in, drop-out play for both local and online players.
Ensured a smooth and enjoyable multiplayer experience, allowing players to easily join and leave games, whether playing with friends or online.Designed and implemented the quest system, including quest design and integration into the game. Created engaging and rewarding objectives for players, enhancing the overall depth and replayability of the game.
Led UI/UX and controls design and implementation, ensuring the user interface and control scheme were intuitive and responsive for both solo and multiplayer play. Focused on creating a streamlined, player-friendly interface that facilitated easy navigation and interaction, improving the overall user experience.
Owned the PC level editor post-launch, working with a cross-discipline team to develop a seamless and accessible tool for players to build, play, and share their own prisons on Steam Workshop. Delivered a user-friendly level editor that empowered players to express their creativity and share custom content, further extending the game’s longevity.