The Survivalists
Team17 | Game Designer | PS4, Xbox One, Nintendo Switch, PC, Apple Arcade | Unity
Contributed to the early stages of concept discovery and pre-production on The Survivalists, working within a small team to prototype key game elements. Played a vital role in shaping the early direction of the game, helping lay the foundation for key systems and mechanics.
Designed and prototyped early iterations of controls, inventory, and crafting systems, ensuring they were intuitive and functional for the gameplay experience. Developed systems that would evolve into core mechanics of the game, setting the stage for smoother gameplay and player engagement.
Led the UI/UX design, ensuring an intuitive and seamless user interface for crafting and inventory management. Focused on creating an interface that was easy to navigate and enhanced the overall player experience.
Reviewed and provided feedback on early game iterations, refining mechanics and systems to align with the project’s vision. Contributed to the iterative process by offering valuable insights and suggestions to improve gameplay flow and system cohesion.